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“Quality” should not, need not be a four-letter word in product design

Whimiscal illustration showing an eye and a brain swinging swinging from trapeze, about to grasp one another
Adobe Stock Illustration/Jorm Sangsorn

Addressing presentational quality within an MVP-focused culture can be a struggle, especially when teams are guarded against pixel-perfect design.

Situation: Frankie is a product designer for ExampleSite.com, an editorial publication that sells subscriptions. She represents Design on a high-performing product team. Frankie is happy on her team and usually aligned with Anika, the Product team lead, and Roy, the Engineering team lead, on matters of scope and priority. But not always.

The team is working on a new product feature. Frankie rushes to meet a tight sprint deadline, shipping a workable but flawed MVP design. Roy estimates the difficulty and code development commences. Everyone is happy.

Days later, Frankie submits tickets for design iterations to improve presentational quality. Her tickets are not prioritized during subsequent sprints. Frankie is told that issues about neatness and aesthetics are not important compared to "things that drive the business."

Frankie loves her teammates, but they can sometimes think like Econs rather than Humans. As a result, ExampleSite.com carries noticeable design debt. Frankie is alarmed but not experienced enough to articulate convincing arguments to make her case. Her points of view sound more like complaining and moralizing. She is told by Roy and Anika that she should be less “pixel-perfect” (oof!) and more agile.

The conundrum:

The power of the first impression

Dana is smart, curious, and civic-minded, someone who might consider subscribing to a premium news website. She follows a link to an article on ExampleSite.com. It’s Dana's first visit to the site.

Within seconds of arriving at the article—even as quickly as a fraction of a second—first impressions are formed by Dana’s unconscious, automatic thought process, including perceptions of quality and value. This is Dana's Automatic System at work. The Automatic System (also known as System 1) and the Reflective System (System 2) are distinct cognitive processes. The Automatic System is intuitive, occurring unconsciously and effortlessly, leveraging preformed mental shortcuts and stereotypes. The Reflective System is rational, effortful, and analytic, called into action when more challenging mental analysis and assessment is required.

“The main thesis is that of a dichotomy between two modes of thought: ‘System 1’ is fast, instinctive and emotional; ‘System 2’ is slower, more deliberative, and more logical.”

Daniel Kahneman, Thinking, Fast and Slow

The Automatic System forms first impressions. Within a split second, first-time visitor Dana intuitively:

Signals abound in the design, including noise levels, spacing, typeface attributes, color, neatness, cognitive ease, inconsistency, noticeable flaws, and familiar content and layout patterns (both good and bad).

Anchoring and Adjustment

Once formed, Dana’s first impression becomes an anchor, a mental evaluation that occurs when people intuitively assign a value before rationally estimating that value.

If Dana returns to ExampleSite.com and reads additional articles, she may notice that the less-than-stellar look and feel belies high-quality and well-written content. Her original anchor placement would be adjusted, but such adjustments are slow and gradual, always restricted by the pull of the original anchor.

Halo Effect

Dana’s first impression of the article may apply to all of ExampleSite.com. The halo effect is a cognitive bias that extends impressions we form—positive or negative—about one aspect of a person, product, or brand to other areas as well. If Dana’s anchor for her first experience is “blah,” she’s likely to assume all aspects of ExampleSite.com are "blah."

Dana's Customer Journey

A poor first impression will haunt Dana’s customer journey. If she gets as far as a paid-conversion proposition (high value perception is a prerequisite), the foundation laid by a poor first impression will inhibit her decision.

What does this mean for Frankie and team?

Undervaluing quality has put them at a disadvantage. Overcoming the poor first impression will be slow and unnecessarily difficult. A positive first impression, conversely, would have spotlighted the quality of the content and elevated the proposition of ExampleSite.com. It would have made the team’s lives easier and encouraged conversion.

It also means that there is a disconnect between the team's definition of viable and the way people respond to their products. We want to believe people will stick with us patiently while we figure out our issues, and their evaluation of us will improve commensurate with our sprint outputs. Science disagrees.

I should pause briefly here to clarify a couple of points so none of you shoot out my porchlight:

Extrapolating the principles to product design

I immersed myself in these behavioral principles in 2018, when I worked at Advance Local, which is a hub for a collective of regional news organizations. Their digital products had always been free and ad-supported, and now they were planning to sell digital subscriptions for the first time. My team and I wanted to contribute meaningfully to the mission.

First, we conducted our own user tests to validate the aforementioned principles. Why did we bother? After all, the concepts described had been heavily validated. Psychologist Daniel Kahneman was awarded the Nobel Prize in 2002 for his work integrating psychology insights into economics. Behavioral economist Richard Thaler likewise won a Nobel Prize in Economics in 2017 for related nudge research. We tested for three reasons:

  1. Because very little of the research led by Kahneman, Thaler, and other leaders in their fields pertained to digital editorial products. We wanted to be confident that we could extend their principles to our products.
  2. Because some popular behavioral science research has come under scrutiny, before and since then, including accusations of flawed or fabricated data. A group of concerned academics at DataColada.org have executed some notable takedowns. We didn’t want to lead our company over a cliff or squander trust in our design team.
  3. Because it’s not enough to be right; it’s important to be effective. Nobels notwithstanding, my colleagues at Advance Local were dubious of these seemingly weird and unfamiliar concepts that didn’t match their opinions or experience. Validation using our own digital products may not have popped any buttons on Kahneman’s or Thaler’s vests, but it was meaningful in aligning our teams and instilling confidence in our design strategy. It was important that we made the journey together.

Tests and takeaways

Here are some of the tests we conducted that validated the principles of automatic thought process and anchoring:

Recommendations

Having validated that presentational quality matters, how do we help Frankie, Anika, and Roy? We help them by never putting them in a position to debate the importance of design quality during a sprint. Those decisions should be resolved well before that. Here are some suggestions:

Lead

Front-load design decisions

Solve for quality in your process

No sloppy design specs

Be defensively responsive

smile iconThank you for your time and your interest. Have any thoughts or questions? Drop me a note. Be well.

More

If you'd like to dig deeper into behavioral research to improve your design, here are some recommendations:

  • Thinking Fast and Slow, by Daniel Kahneman, 2011. Emphasis on System 1 and System 2 and how they affect choices and decision-making. From the perspective of a psycologist.
  • Nudge: Improving Decisions about Health, Wealth, and Happiness, by Richard Thaler and Cass R. Sunstein, 2008. Emphasis on differences in Human and Econ thinking, and opportunities for behavioral "nudges" to improve life decisions rather than legislation. From the perspective of economists.
  • Blink: The Power of Thinking Without Thinking, by Malcolm Gladwell, 2005. A compilation of studies with emphasis on the impact of uncosious first impressions. From the perspective of a journalist.